![]() Once all the workboards were completed they needed to be QC’ed and tested. ![]() After being laser cut, these plastics had to be heated and formed by hand using tools as primitive as our early ancestors used. The wire harnesses for all 30 workboards were made and attached to their proper components and then wire managed onto the workboard along with their appropriate pieces.Īndrew designed and laser cut two different plastic protectors for the power supply and entry module so that people who don’t know any better would not electrocute themselves. The workboard wooden bases were laser etched by Andrew to stand as a permanent record of each game’s particulars. The workboards are of a simple design, but being that they were made in house from scratch they were somewhat time consuming. ![]() The results were nothing short of spectacular.īack at Day One Pinball we assembled the 30 workboards that would be dropped into the cabinets once they were finished and back at our warehouse. While the prototype was at VirtuaPin, Kevin from PDM ( ) took some measurements and began work on the packaging. Once we signed off Paul could then start the full production run. Paul began work on the first production whitewood machine so that we could QC it and sign off on it in March. On January 30th, 2015, Andrew, Dino, Yancy, and I drove the prototype up to VirtuaPin Cabinets in Michigan. Now that we had a finished prototype, it was time to turn our attention to production. At the after party on Friday night a spontaneous ScoreGasm Master release party broke out at around midnight and didn’t end until 4am! After looking through a bunch of pictures from the event I could find only one picture that was usable here in this blog! Needless to say, it was an awesome party! The game received hundreds of plays over the weekend and held up well. Everyone ran home and got just a few hours of sleep and then it was time to pack up the boxed machines and load them into the rental van for the trip. In short, a hectic mad dash for the finish line before the MGC (Midwestern Gaming Classic) debut on 04/10/15!īy Friday morning at 3am, April 10th, we had completed the engineering samples that were scheduled to be taken to MGC for the weekend. Finally, a last QC check off list had to be completed for each game before getting a final cleaning before being boxed up. The shooter, reset, and lift mechanisms needed to be installed onto the cabinets. The backbox speaker panels also had to be assembled and their wire harnesses had to be made. Once these were together, the VUK assemblies and the rollover switch assembly needed to be installed onto them and wired up. Once attached to the sleds, these 4 components came together into one assembly the *playfield sandwich*. The reset playfield and the lower playfield needed to be attached to the bottom of the main playfield. Besides the pounding in of all the playfeild nails, the *paperclip* needed to be installed onto the top of the main playfield. There was a lot of hand assembly work required in the final stages of the SGM build. Paul from VirtuaPin drove down the same evening and dropped off the first 10 cabinets, lower playfield parts, and legs. Jay and Margaret shrink wrapped an assembly table and everyone got to work. Alex 3D printed a small guide tool to help keep all the nails straight and at the same height. Each playfield has 104 nails that have to be individually hammered in. There was plenty to do now that we had the playfields. The tone was lively and upbeat, and Charlie was his usual charming self.Īfter a quick lunch with Charlie and KT at Laurence’s Pub & Eatery in downtown Benton, Dino and I headed back to Day One Pinball to meet up with the assembly crew for another night of factory work. We arrived to find Charlie and company hard at work making their current game, America’s Most Haunted. It looks and feels like it was pulled right out of Mayberry, R.F.D. Spooky Pinball is located in the quaint little town of Benton. ![]() ![]() It’s a pleasant 2 hour ride through northern Illinois and southern Wisconsin. March 25th, 2015, was a big day for Day One Pinball.ĭino and I hit the road the first thing in the morning, heading up to Spooky Pinball to pick up the SGM playfields and translite acrylics. ![]()
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